Txemi Jendrix wrote:
> You can use interior with mesh2 simply including it:
> texture { ...whatever... }
> interior { ...whatever... }
Tried it, that don't work...
#declare LCornea_1=
texture{
pigment{eyepigment}
}
texture{
pigment{p_map8}
normal{p_map9}
finish{phong 1.00 phong_size 66 reflection{0.25 metallic}}
}
interior{
ior 1.5
}
Gives a Parse Error: Expected 'object or directive', interior found
instead. Remove the interior{} and it works.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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